Big Bite Weekly #12
This week has been all about refinement and efficiency as well as the Big Bite Games' family getting bigger!
Life in the Fast Lane
We've taken a deep dive into streamlining core mechanics to ensure smoother gameplay and a better player experience. Here are the major updates:
- Happiness, Actions, and Starting Money are now standardized across all Archetypes. This change removes unnecessary complexity and makes character creation faster and more intuitive.
- Flaws have been dropped. While flaws can be an interesting narrative element, we found that they were adding too much mechanical weight without sufficient gameplay benefits.
- Archetype Success Goals have been introduced! Completing these goals enhances the Archetype's Perk, giving players a clear incentive to pursue their character’s objectives.
- Starting Stats have been adjusted! Instead of allocating 5 points among Brains, Brawn, and Charm, Archetypes Stats now have 6 points. This tweak provides more flexibility in character creation and allows for a greater range of starting builds.
These changes should help smooth out balance and improve overall game flow. We’re excited to see how they play out in testing!
ACE: All Card Engine
Developments on ACE this week has been focused on finding a proper way to use the deck of card as a health/stress mechanic and we're getting there!
Next step - Playtesting!
New Teammate: Pascal Cadorette
We’re thrilled to welcome Pascal Cadorette to Big Bite Games! Pascal is currently spearheading the development of a brand-new game engine alongside a setting tailored for it. The current vision? Science Fantasy with Dark/Gritty elements.
So far, the early concepts are shaping up well, and we’re looking forward to diving deeper into this unique blend of genres. Stay tuned for more updates as the project takes form!
That’s all for this week’s Big Bite Weekly update. Thanks for following along and talk to you next week!