Big Bite Weekly #13
This week, progress on our ongoing projects has been modest, yet there are promising beginnings despite a few setbacks.
Project Highlights:
- Project Duality (Working Title): Pascal and I just started working on the game’s setting. Although it's early days, the initial steps show great potential with interesting lineage and background elements for the setting!
- Life in the Fast Lane: There have been no advancements this week.
- ACE: All Card Engine: We’re currently testing several new game mechanic ideas to see which ones resonate best. Blame it on Balatro for inspiring me!
- Dark Karnival: For our upcoming solo, liminal horror TTRPG, we plan to use the Carta engine. For the Big Bite Games version, we’re taking a creative twist by “hacking” Carta—introducing colored Jokers that completely changes the prompts of subsequent cards. The lore justifying these changes is already written, and believe me it's epic!
Personal Update
It’s been a challenging week on a more personal level. Baby Girl fell very ill at the beginning of the week, and soon after, my partner also became sick. With the rest of my family needing extra care, I’m focusing my energy on their recovery until everyone is back on their feet.
We appreciate your understanding and support and we’re hopeful that work on our projects will resume soon!