Holding The Last Light
Alright Nibblers, let me be honest with you: making a minimalist game is tough for me.
Packing a full tabletop roleplaying experience onto a single double-sided sheet isn’t just about cutting ideas and content. It’s about deciding which ones truly deserve to stay.
Every rule has to be clear and to the point. Every sentence short and precise. There’s no room for vague or implied mechanics.
The Last Light is my first minimalist TTRPG, and it was born from those constraints.
This game fits on one double-sided page and is designed for a single evening of play. A session lasts about 1–2 hours. No prep required, simple character creation, no complicated math: just a group of people venturing into the woods, a dwindling source of light, and a forest that seems to watch your every move.
You’re heading into that forest to find something (or someone) important enough to take the risk.
Your group shares a common resource called Light. It represents your source of illumination, but also your hope and will to keep going. Every risky choice can drain your Light, and as it fades, the forest changes: paths vanish, sounds creep closer, and danger grows.
To keep things moving, I added a Clue System. You earn Clues by taking risks, asking questions, and pushing deeper into the forest. Gather enough Clues, and you’ll reach what you came for, and win the game.
Some encounters, especially when the Light is low, feel like classic TTRPG monsters, but without stat blocks. Instead, they have Tags that give them unique abilities, and those abilities can make your Light flicker even faster.
But here’s the most important rule:
You can leave (or at least try) at any time.
Leaving counts as a partial victory. You didn’t find what you came for, but you’re alive, and that matters, doesn’t it?
The Last Light will be free for all Big Burger Games members and available at a very low price on itch.io at launch.
Coming Soon:
On January 1st, 2026, the Alpha version of The Last Light will be available for download to Big Burger Games members.
If you want to help bring this game to life, test its limits, and see if you can survive the forest—this is your invitation.
Don’t wait too long, though.
The Light is fading…